Dust Warfare was released one year ago today. Many were curious to see how Dust Tactics would translate to the tabletop, and I think it’s fair to say that 6×4 Dust turned out extremely well! A few days after release it took Adepticon 2012 by storm, earned mostly rave reviews from the tabletop media, and has continued to gather pace ever since.
Over the past year, the game has seen the introduction of three campaign books, lots of new models including aircraft, and a new faction, the SSU. But there have been downs as well as ups. Let’s take a look at how our favourite Weird War 2 wargame has fared over the last 12 months.
This past weekend, November 9-11 2012, the first FFG World Championship Weekend took place in Roseville, Minnesota, USA. The event was streamed online at Justin.tv, and I watched quite a lot of the coverage.
The fact that the event, and especially the miniature games were streamed at all is an important one. Online streaming of miniature games is very rare, and the games that do feature in streams will set the pace for others that will inevitably follow.
This article isn’t a recap of Worlds as such, but is what I hope will be constructive criticism of the live online streaming coverage. There was a lot of good stuff, but quite a few things about the coverage could be even better with a bit of polish.
Welcome to The Blazing Gun. This is an opinion piece column that will appear every Friday, or at least on Fridays when there is something to say!
One of the things I really like about Dust Warfare is the tight nature of the rules. It’s something that you don’t see very often in wargaming, and comes as a breath of fresh air. It’s something that needs to happen a lot more.
A clear, well-written set of rules benefits both casual and competitive players. Let’s find out why.