Geekassociated Press has posted a ton of photos from Dust World Expo 2014 over on Facebook. The photos show off the cosplay, gameplay and general play from the event that was held over the weekend of March 14-16.
You don’t need a Facebook account to view the photos, which is nice. Go and have a look!
Clash957 has posted a new Unit Inspection on Clash at Zverograd in which he takes a look at the Allied Ranger Command Squad, aka The Boss.
The Combat Platoon has the special order, “Fire for Effect.” This is one of the more useful special orders in Dust Warfare provided to set yourself up to use it. “Fire for Effect” gives the platoon an off table artillery weapon they can use each Command Phase provided they have a unit with the Artillery Strike special ability such as the radioman in the The Boss squad. This artillery weapon is the 220mm Long Tom.
The review goes over the units abilities, as well as weapons, heroes, upgrades and other units that would work well with them.
Ken has updated Dust Rattenkrieg with some words and lots of photos of his new Dust tables that he built with a friend. One is a rural, hilly board, and the other is a Zverograd city board.
Check out the post for more pics, including some KV47s and a nice bridge model.
The crew behind the excellent Dust Chronicles magazine have decided to discontinue the PDF version of the magazine. It’ll be an online-only magazine from now on, hosted on the DDI website. Several new articles are already up, including issue 2 of the Zed City comic, and a revealing interview with Battlefront’s Phil Yates that has caused much discussion lately within the “Dust Internet”.
Previous issues of the magazine are still available in the Dust Chronicles archives, and the team is always looking for article submissions.
Clash957 has updated Clash at Zverograd with a great article that compares three Axis Soldier 2 units — the Battle Grenadiers, Recon Grenadiers and Laser Grenadiers — against each other.
My suggestion for the Laser Grenadiers is to think of them more like they are a long range shotgun unit. They need to get close to their target to really cause damage. When used with a Sniper to suppress an enemy soldier squad, they are near guaranteed to finish them off unless they have a hero.
The article looks at what each of the squads can do on the table, and also how they might work within an Axis army. Well worth a read!
Tickets for both the UK Games Expo and the Dust Warfare UK Open 2014 (third from bottom on the page) have gone on sale over on the UKGE site. You’ll need one of both to take part in the tournament, given that you need to gain entry to the Expo to play! A tournament ticket costs £8, and the cost of an Expo ticket varies depending on how many days you’re going to.
The UK Open will be the biggest and most high profile UK Dust Warfare tournament so far this year, and I hope that plenty of people will come out to support the game at the Expo.
This past weekend, Dust World Expo 2014 was held in Mesa, AZ. The Dust Studio crew were there and brought along some new units to show off in the display cabinets. Photos were taken and posted on Facebook, and subsequently on the World of Dust forums.
As well as the forum thread, more photos can be found on the Dust Tactics and Warfare Group on Facebook (not to be confused with the official Dust group).
Battlefront has updated World of Dust with a look at the forthcoming Dust Warfare cards. The update shows off a few units that haven’t been seen yet in new card form, and introduces command cards which are reference cards that should help avoid a lot of mid-game rulebook page flipping. These have abilities and damage tables on them.
The new cards look great and will cost $10 MSRP per pack. They’re still scheduled for release this month.
Clash957 has updated Clash at Zverograd with the seventh and final scenario in the Operation: Orpheus campaign. Escape from Zverograd sees Manfred and the Marauders with their acquired target desperately trying to escape Zverograd and get to their rendezvous point. Will they make it? That’s up to you to find out when you play!
Clash also posted an inspection of the Grim Reapers, a staple unit in many Allies armies and widely considered as one of the best units in the game. As usual he looks at the unit’s weapons, some useful upgrades and also provides an army list that the Grims could fit into.
Finally, I’d like to thank Clash for his post about the UK Open 2014. It goes into considerable depth on the ins and outs of getting to and playing in a tournament. Definitely check it out if you’d like to play in Birmingham but are a little unsure about it.
The official Dust miniatures aren’t the only miniatures used in Dust, and lots of people use additional tanks and vehicles from WW2 in their games. One company that produces those additions is Blitzkreig Miniatures, which has a range of resin tank models in 1/48 (Dust’s scale) and 1/56 scale, such as a great Firefly model and a particularly impressive impression of the Maus.
Blitzkreig will be at Salute 2014 if you’d like to go and check out their wares. I think I’ll be passing a few coins their way in the near future! Thanks to Scott from Dust Australis for the heads-up on the ODFG.
Outpost Zero has updated with a nice look at the Axis Hero Pack, which contains the zombie heroes Grenadier X and Totenmeister, as well as Stefan (who can also be found in the new Axis starter set).
As always on OZ, the article is aimed more at a general audience, with a short paragraph to describe each hero, and great paintjobs.
Clash957 has updated Clash at Zverograd with two new installments for Operation: Orpheus, the ongoing campaign that follows the Axis hero Manfred and his team on a secret mission in Zverograd. Cantral Park at Night finds the team up against an Allied patrol in Zverograd Central Park. Then, in Eurydice Found, we discover the ultimate goal of Manfred’s mission.
Clash has also uploaded a couple of new Unit Inspections, one for the SSU IS-48 Super Heavy Tank, and one for the Axis Schwer Panzer Kamplaufer III. Well worth reading for a quick overview of what each unit can do in battle.
On March 15th, Dropzone Games, that huge games store in Glen Burnie, MD, will host Operation Chimera, a day-long Dust Warfare campaign organised by DDI Post 35 that’s a bit different to the usual tournament!
Operation Chimera is a day long, multi battle campaign where factions vie for control of the land and the VK deposits scattered over it. Players are not only fighting for the individual victory (1st, 2nd and 3rd place) but also for the overall victory of their faction.
Each player will bring four army lists for four rounds of games. Each round will have different requirements and conditions for the army lists based on the faction the player plays and their position on the registration list.
For more details, including the scenario and campaign PDFs, check out the post on the DDI forums, and if you’re in the area (or even if you’re not) then why not head down and fight for your faction?
Scott has updated Dust Australis with several new posts in which he shows off several new Dustifications with a desert theme, including Allied heavy armour, Axis armoured vehicles, Allied armoured vehicles and the M26 Pershing tank that has been so popular recently among Dust modellers.
Loads of photos are included in each post, and as usual with Scott’s work it all looks great. Well worth checking out for a taste of the theatre that Dust is about to head into.
Over on Clash at Zverograd, Clash957 has posted the third and fourth scenarios in Operation: Orpheus campaign. Scenario 3, Shadows of the Reich, finds Manfred and his Marauders up against some Nazi dissidents still clinging to the old regime. Then, in Scenario 4, Slowing the Red Storm, Manfred’s team try to alert Axis forces about an SSU offensive.
The scenarios are nicely done, as is the whole of the Operation so far.
The tournament rules for the Dust Warfare tournament at Dust World Expo 2014 have been uploaded to the DDI website. The PDF covers things like preparation and scoring, and also includes the battle builder that will be used at the event.
If you’re lucky enough to be going to DWE and will be playing in the tournament, be sure to read up on the rules. After all, there’s only a week to go!
I’m thrilled to announce that the Dust Warfare UK Open 2014, presented by Unit Forward, will take place at UK Games Expo in Birmingham, England, on Sunday, June 1st, 2014.
This is the first major tournament organised by Unit Forward, and a lot of hard work is going on to make the UK Open a tournament to remember. The aim is to have a relaxed, but focused event that will bring together Dust Warfare players.
Although it’s the “UK Open”, anyone is eligible to enter! Much more information about the tournament, including details of prizes, will be available over the next few weeks, and there will be multiple pieces of content on UF dedicated to the event. Tickets will go on sale for both the expo and the tournament (you’ll need one of each to play) on March 16th.
Over at AD Publishing, Agis has an excellent page full of Dust eye candy, including prepaints, repaints and conversions of Dust miniatures. I particularly like these simple but effective head swaps on the Heavy Recon Grenadiers, which make them feel like a different unit.
You’ll probably notice that his Dust minis are rebased, as Agis isn’t a fan of Dust bases. While you’re over there, check out his page about Maschinen Krieger, a model range that heavily influenced the making of Dust.
Tabletop Gaming Central has posted an unboxing of the new SSU starter set on YouTube. In the video, Gavin goes through the contents of the first ever SSU starter box in his own unique style!
The post also features a discount code for 10% off any Battlefront-produced Dust product at Tor Gaming, which might be handy if you fancy jumping in or need to top up your troops.
Clash957 has started a new project over on Clash at Zverograd called Operation: Orpheus.
While I don’t play Dust Tactics, I do like the idea of a string of scenarios that make up the Operation boxed sets. With the start of Operation: Orpheus (I might have to change this name if Dust actually uses it), I will attempt to create this same game campaign style within the game mechanics of Dust Warfare.
I intend for Operation: Orpheus to be a little more restricted than most Dust Tactics campaigns I have read. The reason for this, is I want to tell a more detailed story through each game.
The campaign is set in Zverograd, and the first and second scenarios are already up on the site. More Dust scenarios is never a bad thing, especially when they’re linked via narrative like these are.