FFG Releases Tournament Rules and Information

Fantasy Flight Games has posted an article announcing the release of the Tournament Rules for Dust Warfare. The PDF discusses things like planning a tournament, tournament procedure, and player responsibilities. It also has print-out score sheets and reporting sheets for use during a tournament.

The biggest new addition from the PDF is the new Battle Builder. This version is different from the one in the Core Rulebook, and it seems that every new season of tournament play will feature a new Battle Builder for that season.

FFG has also announced the Dust Warfare North American Championship tournament which will take place at Gencon Indy 2012, and the Dust Warfare World Championships which will be held at the FFG World Championship Weekend in Roseville, MN over the weekend of November 9-11 2012.

Grab the rules from the Dust Warfare Support page on the FFG site, and look out for an article on UF soon discussing them!

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Zverograd Is On The Boat!

On the FFG Upcoming Releases page, the status of the Zverograd campaign book was recently changed to “On the Boat”. This indicates that the book is on its way from the printer to FFG’s warehouse in Minnesota, MN. It also indicates that Zverograd’s deveopment is actually finished, and that we’re now only waiting due to logistics.

Hopefully, it won’t be too long before SSU players can field their units in Warfare, and the rest of us get a shiny new book to devour! Thanks to Shadow4ce, Doraiya and Azrell who posted in the FFG forums to let everyone know.

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BoLS: Tournament Musings

Bell of Lost Souls has published an article by OldHat (of Dust-War) in which he ponders some potential parameters for tournament play.

For starters, the system seems designed around being a competitive game. Tournament rules are included along with campaign rules, in an effort to appeal to a broad base of players. However, what is not included are things such as format or time limits, so for those of us who fancy themselves a Tournament Organizers (TO), we need to find solutions to fit this new game.

Dust Warfare was built from the start for both casual and tournament play. If the game is to have a long tournament life it’s important to have these discussions now, while the game is still young.

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Dust Photos From WarGamesCon 2012

Nam Nguyen (aka [So]Rice on BGG and the official DW forums) has posted an avalanche of photos on BoardGameGeek taken at WarGamesCon, which was held over the weekend of June 23-24 2012. Among these are a lot of awesome Dust photos, including some armies that were given away as prizes at the con. Check out this group shot of the Dust armies:

Dust armies at WarGamesCon 2012, by Nam Nguyen

There are also lots of close-ups and photos of models from other games, too. Check it out!

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My Ever-Growing Fleets On Dust Warfare

Matgc, owner of My Ever-Growing Fleets, has posted a couple of updates in which he talks about getting into Dust Warfare. He has chosen the Axis as his side and posted lots of images of his troops before they go in for some paint.

Check out part 1 which covers infantry, and part 2 which covers walkers.

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Dust Warfare on War and More Radio: Tabletalk

The Tabletalk podcast from War and More Radio has published an episode that goes over their top five reasons to play Dust Warfare. It’s a short listen at only 16 minutes, but packs a lot of information into that time.

Adam, the host, talks about the models, the game’s asthetics, the Battle Builder, the cost of playing the game, and how armour and damage work. It’s a good listen if you’re still not sure about getting into the game, or if you already play and want to convince a friend to play as well!

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Dust Tactics Revised Core Set Unboxing Video

If you’ve thought about getting into Dust Tactics or Dust Warfare (they use the same miniatures) and wondered what is inside the Dust Tactics Revised Core Set (RCS) box, here’s your chance to find out! TheGreypuffin recently became interested in Dust Warfare, purchased the RCS and posted an unboxing video on YouTube.

Plenty of RCS unboxing videos are on YouTube, but this is one of the better ones simply because the camera is up close, and it’s in HD.

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Dust-War: Q&A with Andy Chambers

Dust-War has posted a Q&A with Andy Chambers, co-designer of Dust Warfare and a name that will be very familiar with anyone who has played wargames for a while!

DW: How much freedom were you allowed during the initial creation of Warfare?

AC: Pretty much free reign, Fantasy Flight expressed a preference for having something not too far removed from Dust Tactics with some extra detail and I admit I took that as a challenge to make the mechanics for shooting, moving, etc crossover as much as possible between the two. That was something of a selfish choice too, because it meant that I could use the stats for models and weapons directly without having to re-stat everything from scratch – in turn that let me do much more radical stuff with the turn sequence because I was working from a solid foundation.

Andy’s CV includes games such as Warhammer 40k Second Edition, Battlefleet Gothic, and the Starship Troopers Miniatures Game. He was also Creative Director for Starcraft II: Wings of Liberty.

Also, check out Dust-War’s other Q&As with Mack Martin, co-designer of Dust Warfare, and Paolo Parente, creator of Dust.

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Dust Warfare at WarGamesCon 2012

This past weekend, WAR Games Con 2012 rolled into Austin, Texas, and Mack Martin, co-designer of Dust Warfare, was in the house demoing the game. Việt Nguyễn, a member of the excellent Dust Tactics Fans group (login required) on Facebook, was there too and relayed some information he picked up from Mr Martin about the game’s future.

It seems there will eventually be at least five factions: Alies, Axis, SSU, Vrill (the aliens) and Japanese, with possibly an undecided sixth faction, too. Also, the SSU heavy walker will be bigger than the Axis one (is that even possible?!?), and there will be a tracked vehicle. Finally, the fourth faction will be out next summer.

Thanks to Việt for relaying that information for those of us who couldn’t be at the con. Check out the Dust Tactics Fans Group on Facebook, and don’t let the name mislead you: people talk about Warfare there, too!

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Building Out Of The Box: Axis Command

You’ve bought the Dust Tactics Revised Core Set (RCS) and you’ve played some introductory games of Dust Warfare (and maybe some Dust Tactics, too). But the core set is starting to feel a bit limiting and you want more! More armies, more stuff to play with, more Dust!

Welcome to Building Out Of The Box! This series of articles will show you how to expand your Dust Warfare army (or maybe armies!) by building from what you already have in the RCS.
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Can Realism Live With Simplicity?

Dust-War has produced some excellent articles lately, and this one is no exception. HerrKillam, who recently got back into wargaming after serving in the US Army, has written an article entitled “Can realism and simplicity go hand-in-hand?” in which he discusses how closely FFG managed to get Dust Warfare to simulating real combat.

Dust: Warfare’s approach to grenades is strikingly realistic. In other games, grenades give a small advantage in melee combat without doing much real damage. In reality, grenades are used mostly to crack a nut that small arms can’t, or to drive enemy heads down in order to buy time for one’s own element to take action. Grenades do a fair amount of damage in Dust: Warfare, accurately portraying the effects of a sudden presence of several sharp, fast-moving objects in one’s vicinity. Additionally, grenades are extremely likely to cause suppression, allowing a unit to better fire and maneuver into a better position.

It’s a great read, and brings a bit of common sense to the discussion of how “accurate” Warfare is to the real thing.

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Joe vs Sigrid: They’re Back!

Back in 2010, the Dust Tactics core set was released with two heroes included in the box: Sigrid von Thaler for the Axis, and Bazooka Joe for the Allies. Since the release of the Revised Core Set (RCS) in 2011, and the original core set consequently going out of print, Sigrid and Joe have become harder to find because they were replaced in the RCS. Players who wanted to field them in their armies had to hunt a bit and pay good money for the privilege.

However, that’s about to change. Dust Studio is bringing back these plucky heroes, albeit only for a limited time, with the “Joe vs Sigrid” packs. The packs will be available soon in two premium, fully-painted flavours, each costing $40 (which is a lot less than $100 for the original core set if you just want the heroes).

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Dust Armies at Tanks and Trolls

BulldogUK let everyone know at the FFG forums that he has updated his site, Tanks and Trolls, with pics of his Dust armies, showing off both Allies and Axis. I particularly like the subtle shading on this Allies unit featuring Ozz 117 leading the Grim Reapers:

Ozz 177 and Grim Reapers, painted by BulldogUK.

Check out the rest of Bulldog’s armies at Tanks and Trolls.

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Dust Warfare Force Builder

Ever since I entered the world of Dust with the release of Dust Warfare, I’ve been amazed with how ingenious and creative the community can be. A prime example of this is the Dust Warfare Force Builder by MainCoon. This is a great web-based tool that will let you construct a Dust Warfare platoon, or an entire army. Army Points (AP) are updated as you select units, and with recent updates you can name your platoons and add notes, too.

As it’s web-based, the Force Builder also works on tablets such as the iPad and Kindle Fire, and will become a staple in the DW community. We’ll definitely be using it at Unit Forward for articles.

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popg0estheworld’s Axis Army

Over on the official Dust Warfare forums, popg0estheworld has posted a showcase thread with lots of pics showing off his Axis army. The quality of these paintjobs is absolutely stunning. Check out these zombies and Grenadier X in prison uniforms!

Zombies and Grenadier X, painted by popg0estheworld.

Check out the rest of this awesome Axis army at the FFG forums.

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Recent Unboxing Videos at Beasts of War

Beasts of War has been ramping up its coverage of Dust Warfare recently with a slew of unboxing videos of various units in the game. In the last month they’ve looked at the Allied Medium Walker, Axis Gorillas, Axis Battle Grenadiers, Axis Light Walker, Axis Heavy Recon Grenadiers, Axis Medium Walker, and the Allied Heavy Ranger Tank Hunter Squad (better known as the Tank Busters).

Phew, that’s a lot of videos! It seems that the focus has mainly been on the Axis lately, but hopefully BoW will post some Allied and SSU videos soon.

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Building a Terrain Table at Paradigm Infinitum

Paradigm Infinitum has posted an article on how to put together a modular 6×4 feet terrain table. The results look like a good base to maybe add some loose terrain, and then unleash some Dust armies!

Check out the article to see how the table was put together. It’s not actually that hard to do.

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Dust Warfare Revisited at View from the Turret

Over at View from the Turret, Tanker has posted a follow-up to his initial impressions of Dust Warfare. It seems that the game has slowly won him over!

The reasons for our change of heart came about from a variety of factors. First of all, while we liked the rules after first looking at them, we really like them after playing a game. We won’t go quite as far as Russ by saying they are ‘the best army-scale rules ever’ but they are very elegant, fast playing, and provide just that right amount of tactical flavor and decision making to produce a fun and challenging game. You will pick up the basics of play very quickly and after just a game or two will be focused on tactics not trying to remember rules.

He also mentions the ever-expanding Dust Warfare community.

Last, but certainly not least, the community support for Dust Warfare has been outstanding. The FFG Dust Warfare forum is a useful and civil place to get help and support for Dust Warfare. And the work by both Rodney and Craig has really been outstanding. The Beasts of War and BattleTactics.tv are ramping up their coverage as well. It is always helpful to get into a game when there is an active community behind it.

Agreed, the community is certainly very active right now!

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